

“For Final Fantasy VI, I could recreate an opera scene for the first time. Video game music has “evolved together with what technology allowed us to do”, Uematsu told IGN. Melodies were created with simple tone generation and FM synthesis, while a noise channel was used for percussive sounds.

FANTASIAN VIDEO GAME GENERATOR
At the time, composers were limited to working with programmable sound generator chips found in game cartridges themselves. Music technology has come a long way since the first Final Fantasy title landed on the Nintendo Entertainment System in 1987. Quality of music is mostly a matter of taste, but for me personally, I think that Fantasian has become the best soundtrack I have ever made.”Įlsewhere in the interview, Uematsu touched on his experimental composition methods and how they were and still are “pretty unheard of” in the field of video game composing. I really did everything the way I wanted it. “But for Fantasian, there’s a lot more pieces in there like that. “My soundtracks for Final Fantasy titles each have two or three pieces that I’m really proud of,” he said. “Now that I’ve composed so much music in my life, I want to create more opportunities to play music in front of people in the future, rather than just working on the next game.”īut Uematsu is intending to bow out with a bang – he says his score for Fantasian is his best to date. Much as I enjoy the active combat systems that have taken the place of the turn-based systems featured in the classics, there is something to be said for a game that gives the time to strategize. Fantasian's gameplay also really stands out. “It might become difficult in the future, both from a mental and physical perspective,” he said. Fantasian is a treat for both eyes and ears.
